Sometimes your animation comes as “in-place”, which means if you put it in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, it will not move the character that it’s on. In other words, the animation does not contain “root motionMotion of character’s root node, whether it’s controlled by the animation itself or externally. More info
See in Glossary”. For this, we can modify root motion from script. To put everything together follow the steps below (note there are many variations of achieving the same result, this is just one recipe).
Finally, to control the motion, we will need to create a script (RootMotionScript.cs), that implements the OnAnimatorMove callback:-
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Animator))]
public class RootMotionScript : MonoBehaviour {
void OnAnimatorMove()
{
Animator animator = GetComponent<Animator>();
if (animator)
{
Vector3 newPosition = transform.position;
newPosition.z += animator.GetFloat("Runspeed") * Time.deltaTime;
transform.position = newPosition;
}
}
}
You should attach RootMotionScript.cs to the “Dude” object. When you do this, the Animator componentA component on a model that animates that model using the Animation system. The component has a reference to an Animator Controller asset that controls the animation. More info
See in Glossary will detect that the script has an OnAnimatorMove function and show the Apply Root Motion property as Handled by Script
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!