Legacy Documentation: Version 2018.2 (Go to current version)
TileData
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TileAnimationData

public Sprite[] animatedSprites

This is an array of spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
for the Tile animation. The Tile is animated by these sprites in sequential order.

public float animationSpeed

This is the speed where the Tile animation is run. This is combined with the TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
’s animation speed for the actual speed.

public float animationTimeOffset

This allows you to start the animation at a different time frame.


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TileData
Other useful classes