Legacy Documentation: Version 2018.2 (Go to current version)
Grain
Dithering
Other Versions

Vignette

The effect descriptions on this page refer to the default effects found within the post-processing stack.

In Photography, vignetting is the term used for the darkening and/or desaturating towards the edges of an image compared to the center. This is usually caused by thick or stacked filters, secondary lenses, and improper lens hoods. It is also often used for artistic effect, such as to draw focus to the center of an image.

Scene with Vignette.
Scene with Vignette.
Scene without Vignette.
Scene without Vignette.

The Vignette effect in the post-processing stack comes in 2 modes

  • Classic

  • Masked

Classic

Classic mode offers parametric controls for the position, shape and intensity of the Vignette. This is the most common way to use the effect.

UI for Vignette when Classic is selected
UI for Vignette when Classic is selected

Properties

Property: Function:
Color Vignette color. Use the alpha channel for transparency.
Center Sets the vignette center point (screen center is [0.5,0.5]).
Intensity Amount of vignetting on screen.
Smoothness Smoothness of the vignette borders.
Roundness Lower values will make a more squared vignette.
Rounded Should the vignette be perfectly round or be dependent on the current aspect ratioThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary
?

Optimisation

  • N/A

Requirements

  • ShaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
    See in Glossary
    model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.

Masked

Masked mode multiplies a custom texture mask over the screen to create a Vignette effect. This mode can be used to achieve less common vignetting effects.

UI for Vignette when Masked is selected
UI for Vignette when Masked is selected

Properties

Property: Function:
Color Vignette color. Use the alpha channel for transparency.
MaskCan refer to a Sprite Mask, a UI Mask, or a Layer Mask More info
See in Glossary
A black and white mask to use as a vignette.
Intensity Mask opacity.

Optimisation

  • N/A

Requirements

  • Shader model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.


Did you find this page useful? Please give it a rating:

Grain
Dithering