Legacy Documentation: Version 2018.2 (Go to current version)
Universal Windows Platform: Code snippets
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Known issues

This page contains known issues with apps built for the Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
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caused by external factors that aren’t related to Unity, such as drivers and libraries.

Setup Issue Reason Workaround
Nokia Lumia 630/635/1520 Specific sampler ordering in the ShaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
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causes the Texture Wrap mode to change to Clamp mode. This might also be reproduced on other 3xx Adreno devices.
Adreno driver bug. Change the sampler register for the affected Texture in the Shader code file (for example, change sampler2D _MainTex; to sampler2D _MainTex:register(s0);).
UWP Scrolling the mouse wheel can break mouse movement if the cursor is locked (if Cursor.lockState != None). Windows OS issue. Open the Player SettingsA settings manager that lets you set various player-specific options for the final game built by Unity. More info
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(Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
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> Player). Select the Publishing Settings tab, and tick the Independent Input Source checkbox.
UWP .Net Native The functions Terrain.GetHeights, Terrain.SetHeights, and Terrain.SetHeightsDelayLOD crash the player. .Net Native bug when calling GCHandle.Alloc with multi-dimensional arrays. Currently no workaround.

• 2017–05–16 Page amended with no editorial review

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Universal Windows Platform: Code snippets
Web Player