Unity provides a tool called Tree Editor that lets you design trees directly within the editor. This is very useful when you want to create detailed forests and jungles with different tree types and variations.
This section of the manual explains how to use the Tree Editor. Use the navigation column on the left-hand side of the page to view topics in this section.
You can use SpeedTree Modeler from IDV, Inc. to create trees with advanced visual effects such as smooth LODA system for building multiplayer capabilities for Unity games. It is built on top of the lower level transport real-time communication layer, and handles many of the common tasks that are required for multiplayer games. More info
See in Glossary transition, fast billboardingThe process of constantly altering the 2D object’s rotation so that it always faces the Camera. Billboarding is often used as a level-of-detail method for objects far away from the Camera. See Billboard RendererRenders Billboard Assets, either from a pre-made Asset (exported from SpeedTree) or from a custom-created file that you create using a script at runtime or from a custom editor, for example. More info
See in Glossary
See in Glossary and natural wind animation. See Unity documentation on SpeedTree for more information.
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