Legacy Documentation: Version 2018.2 (Go to current version)
Network Messages
Network clients and servers
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Dealing with clients and servers

When you are making your multipayer game, you will need to implement a way for players to find each other, join existing matches or create new ones. You will also need to decide how to deal with common network problems, such as what happens if the person hosting the game quits.

This section provides information on how to build these important parts of your game, including:

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Network Messages
Network clients and servers