Unity provides built-in support for a number of virtual realityA system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary devices.
Device availability is on a per-platform basis, meaning that not every device is available for every platform. Multiple devices are available on certain platforms, and you can choose which VR devices your app will support from the available list.
At runtime, only one device can be active at any given time. However, it is possible to switch between devices if you have chosen to support multiple devices in your application.
XRDevice.family is a string corresponding to the current XRSettings.loadedDeviceName. A family can have multiple models, which have different characteristics. For example, OculusA VR platform for making applications for Rift and mobile VR devices. More info
See in Glossary has DK2, Gear VR, etc(Ericsson Texture Compression) A block-based texture format that compresses textures to significantly reduce file sizes without causing a noticable reduction in image quality. More info
See in Glossary. The model can be accessed with XRDevice.model.
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