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Unity Ads

Created by the leading mobile game engine, the Unity Ads SDK provides a comprehensive monetization framework for your game, whether you develop in Unity, xCode, or Android Studio. It streamlines ads, in-app purchasing and analyticsA data platform that provides analytics for your Unity game. More info
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, using cutting edge machine learning to maximize your revenue while maintaining a great player experience. Getting started is simple.

This page illustrates the journey towards maximizing your revenue with Unity Ads. Follow step by step, or jump to the integration step that best fits your stage of development.

Note: Many of the resources referenced here redirect to the core Unity Ads documentation.


Unity recommends always using the latest Ads SDK. The APIs discussed in many of these articles are only available in SDK versions 3.0 and higher.


If you are new to Unity Ads, follow these basic steps before implementation:

  1. Register a Unity Developer (UDN) account on the Developer Dashboard.
  2. Configure Placements to receive monetization content.
  3. Download and import the latest Unity Ads SDK.
  4. Review our Best practices guide, to better understand your implementation strategy before diving in.


The following implementation resources are for games that are made with Unity:

  1. Integrate Unity Ads using the Monetization API.
  2. Expand your basic ads integration:
    i. Reward players for watching ads.
    ii. Incorporate banner ads.
    iii. Incorporate Augmented Reality (AR) ads.
  3. If your game uses in-app purchasing, integrate IAP Promo.
    i. If you use Unity IAP, click here .
    ii. If you use a custom IAP implementation, click here.
    iii. (Optional) Customize your Promos with Native Promo assets.
  4. Convert your Ads and Promo Placements into Personalized Placements to take advantage of Unity’s revenue optimization features.

Manage, analyze, optimize

Beyond implementation, Unity empowers you to fine-tune your strategy:


Have questions? We’re here to help! The following resources can assist in addressing your issue:

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Working with Unity Teams
Unity developer integration