Legacy Documentation: Version 2018.2 (Go to current version)
Locking tracks
Reordering tracks and rendering priority
Other Versions

Muting tracks

Mute a track to disable its clips and hide them from the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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.

You can also use mute when your Timeline instanceRefers to the link between a Timeline Asset and the GameObjects that the Timeline Asset animates in the scene. You create a Timeline instance by associating a Timeline Asset to a GameObject through a Playable Director component. The Timeline instance is scene-based. More info
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includes many tracks with animations and you want to focus on the animation of one or a few tracks. The Mute icon identifies a muted track.

Selected and muted track
Selected and muted track

To mute a track, Right-click on the track and select Mute from the context menu. You can also select a track and press M. You can select and mute multiple tracks at a time. To unmute a track, click the Mute icon.


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Locking tracks
Reordering tracks and rendering priority