Version: 2021.2
言語: 日本語


class in UnityEngine



Provides access to display information.

Use the Screen class to get a list of supported screen resolutions, switch the current resolution, or hide or show the system mouse pointer.

Static 変数

autorotateToLandscapeLeftEnables auto-rotation to landscape left
autorotateToLandscapeRightEnables auto-rotation to landscape right.
autorotateToPortraitEnables auto-rotation to portrait.
autorotateToPortraitUpsideDownEnables auto-rotation to portrait, upside down.
brightnessThe current brightness of the screen.
cutoutsReturns a list of screen areas that are not functional for displaying content (Read Only).
fullScreenEnables full-screen mode for the application.
fullScreenModeSet this property to one of the values in FullScreenMode to change the display mode of your application.
mainWindowDisplayInfoThe display information associated with the display that the main application window is on.
mainWindowPositionThe position of the top left corner of the main window relative to the top left corner of the display.
resolutionsReturns all full-screen resolutions that the monitor supports (Read Only).
safeAreaReturns the safe area of the screen in pixels (Read Only).

Static 関数

GetDisplayLayoutRetrieves layout information about connected displays such as names, resolutions and refresh rates.
MoveMainWindowToMoves the main window to the specified position relative to the top left corner of the specified display. Moving the window is an asynchronous operation, which can take multiple frames. Position value is represented in pixels. Moving the window is an asynchronous operation, which can take multiple frames.