Version: 2021.2
言語: 日本語


struct in UnityEngine.AI



The instance is returned when adding NavMesh data.

A valid NavMesh data instance is available to the navigation system. This means you can calculate paths etc. using that instance. You also need the instance if you want to remove the NavMesh data at a later time.

See Also: Remove, NavMesh.AddNavMeshData, NavMesh.RemoveNavMeshData.


ownerGet or set the owning Object.
validTrue if the NavMesh data is added to the navigation system - otherwise false (Read Only).

Public 関数

RemoveRemoves this instance from the NavMesh system.