Version: 2021.2
言語: 日本語

RendererList

struct in UnityEngine.Rendering.RendererUtils

マニュアルに切り替える

説明

Represents a subset of visible GameObjects.

To create a RendererList, use the ScriptableRenderContext.CreateRendererList method. To specify the set of GameObjects to include in the RendererList, you use the RendererListDesc desc parameteter.

Static 変数

nullRendererListReturns an empty RendererList.

変数

isValidIndicates whether the RendererList is valid or not. If the RendererList is valid, this returns true. Otherwise, this returns false.