Version: 2021.2
言語: 日本語

PlatformKeywordSet

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

A collection of ShaderKeyword that represents a specific platform variant.

See Also: ShaderKeyword, Rendering.ShaderKeywordSetUtility, Shader.EnableKeyword, Shader.EnableKeyword, Shader variants and keywords, [[[]wiki:SL-MultipleProgramVariants|Declaring and using shader keywords in HLSL]].

Public 関数

DisableDisable a specific shader keyword.
EnableEnable a specific shader keyword.
IsEnabledCheck whether a specific shader keyword is enabled.