Version: 2022.3
言語: 日本語

Screen

class in UnityEngine

マニュアルに切り替える

説明

Provides access to display information.

Use the Screen class to get a list of supported screen resolutions, switch the current resolution, or hide or show the system mouse pointer.

Static 変数

autorotateToLandscapeLeftEnables auto-rotation to landscape left.
autorotateToLandscapeRightEnables auto-rotation to landscape right.
autorotateToPortraitEnables auto-rotation to portrait.
autorotateToPortraitUpsideDownEnables auto-rotation to portrait, upside down.
brightnessThe current brightness of the screen.
currentResolution現在の画面の解像度(読み取り専用)
cutoutsReturns a list of screen areas that are not functional for displaying content (Read Only).
dpiスクリーン/デバイスの現在の解像度(読み取り専用)
fullScreenEnables full-screen mode for the application.
fullScreenModeSet this property to one of the values in FullScreenMode to change the display mode of your application.
heightピクセル単位のスクリーンの高さ(読み取り専用)
mainWindowDisplayInfoThe display information associated with the display that the main application window is on.
mainWindowPositionThe position of the top left corner of the main window relative to the top left corner of the display.
orientation画面の論理的な方向を指定します
resolutionsReturns all full-screen resolutions that the monitor supports (Read Only).
safeAreaReturns the safe area of the screen in pixels (Read Only).
sleepTimeout省電力設定。スクリーンが暗くなるまでのタイムアウトを設定します
widthピクセル単位のスクリーンの幅(読み取り専用)

Static 関数

GetDisplayLayoutRetrieves layout information about connected displays such as names, resolutions and refresh rates.
MoveMainWindowToMoves the main window to the specified position relative to the top left corner of the specified display. Position value is represented in pixels. Moving the window is an asynchronous operation, which can take multiple frames.
SetResolution画面の解像度を切り替えます