Version: 2021.2
言語: 日本語

ContentBuildInterface

class in UnityEditor.Build.Content

マニュアルに切り替える

説明

Low level interface for building content for Unity.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Static 関数

ArchiveAndCompressCombines resource files into a single archive and compresses them based on the passed in options.
CalculateBuildUsageTagsCalculates the build usage of a set of objects.
CalculatePlayerDependenciesForGameManagersCalculates dependency information for various internal Unity game manager classes.
CalculatePlayerDependenciesForSceneCalculates the Scene dependency information.
CalculatePlayerSerializationHashForTypeReturns a unique hash for a given type's serialized layout.
GenerateAssetBundleBuildsReturns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase.
GetGlobalUsageFromActiveSceneGets information about the lighting and render settings in the active scene.
GetGlobalUsageFromGraphicsSettingsReturns the global usage information calculated by the Shader Stripping section of Graphics Settings.
GetPlayerAssetRepresentationsReturns a list of visible objects directly contained inside of an asset.
GetPlayerDependenciesForObjectReturns a list of objects referenced by an object.
GetPlayerDependenciesForObjectsReturns a list of objects referenced by a set of objects.
GetPlayerObjectIdentifiersInAssetReturns a list of objects directly contained inside of an asset.
GetPlayerObjectIdentifiersInSerializedFileReturns a list of objects directly contained inside of a loose serialized file.
GetTypeForObjectReturns the System.Type of the ObjectIdentifier specified by objectID.
GetTypeForObjectsReturns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs.
GetTypesForObjectReturns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID.
ObjectIsSupportedInBuildReturns True if the passed in target object is a valid runtime object.
StartProfileCaptureStarts a profile capture to record content build profile events.
StopProfileCaptureReturns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture.
WriteGameManagersSerializedFileWrites the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
WriteSceneSerializedFileWrites Scene objects to a serialized file on disk.
WriteSerializedFileWrites objects to a serialized file on disk.