struct in UnityEngine.Experimental.Rendering
Defines whether a RayTracingAccelerationStructure is updated by the user or by the Engine, and whether to mask certain object layers or RayTracingModes.
layerMask | A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure. |
managementMode | An enum that selects whether a RayTracingAccelerationStructure is automatically or manually updated. |
rayTracingModeMask | An enum controlling which RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure. |
RayTracingAccelerationStructure.RASSettings | Creates a RayTracingAccelerationStructure.RASSettings from the given configuration. |