Version: 2019.4
public ParticleSystem.CollisionModule collision ;


Script interface for the CollisionModule of a Particle System.

This module allows particles to collide with a predefined list of planes, or with the 2D and 3D physics worlds.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var coll = ps.collision; coll.enabled = true; coll.bounce = 0.5f; } }