Version: 2021.3
Character Controller component reference
Introduction to Rigidbody physics

Rigidbody physics

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding Rigidbody component.

Topic 描述
Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant Force component.

其他资源

Character Controller component reference
Introduction to Rigidbody physics