In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the Rigidbody
class, or the corresponding Rigidbody component.
Topic | 描述 |
---|---|
Introduction to Rigidbody physics | Overview of the concepts and fundamental behaviours of the Rigidbody class and component. |
Rigidbody component reference | Reference page for the Rigidbody component. |
Constant Force component reference | Reference page for the Constant Force component. |