In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding Rigidbody component.
| Topic | 描述 |
|---|---|
| Introduction to Rigidbody physics | Overview of the concepts and fundamental behaviours of the Rigidbody class and component. |
| Configure Rigidbody colliders | How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions. |
| Apply constant force to a Rigidbody | How and when to apply a constant linear or rotational force to a Rigidbody GameObject. |
| Apply interpolation to a Rigidbody | How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime. |
| Rigidbody component reference | Reference page for the Rigidbody component. |
| Constant Force component reference | Reference page for the Constant Force component. |