控制物理是否会更改对象的旋转。
如果启用了 freezeRotation,则物理模拟不会修改旋转。 这对于创建第一人称射击游戏非常有用, 因为玩家需要使用鼠标完全控制旋转。 另请参阅:Rigidbody.constraints。
using UnityEngine;
public class Example : MonoBehaviour { Rigidbody m_Rigidbody;
private void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); //Stop the Rigidbody from rotating m_Rigidbody.freezeRotation = true; } }
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