渲染管线管理器。
currentPipeline | 返回当前 RenderPipeline 的实例。 |
beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. |
beginContextRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. |
endContextRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |
endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |