用于控制动态全局光照。
indirectScale | 允许调整来自实时和烘焙光照贴图的贡献。注意:此值可以在 Lighting 窗口 UI 中设置并且已序列化,但此类中的其他属性不是这种情况。 |
isConverged | 预计算的实时全局光照输出是否融合? |
materialUpdateTimeSlice | 可以在材质更新上花费的毫秒数。 |
synchronousMode | 启用时,每个帧中均显示新的动态全局光照输出。 |
updateThreshold | 阈值,用于限制实时 GI 的更新。测量单位是“强度变化百分比”。 |
SetEmissive | 可实现快速为给定渲染器设置发光颜色,无需渲染整个系统的发光输入。 |
SetEnvironmentData | 允许在不更改天空盒材质的情况下重写实时 GI 的远处环境光照。 |
UpdateEnvironment | 安排更新此环境纹理。 |
UpdateMaterials | 安排更新包含渲染器或地形的系统的反照率和发光纹理。 |
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