与 EditorGUIUtility.AddCursorRect 结合使用的自定义鼠标光标形状。
//Create a folder and name it “Editor” if this doesn’t already exist //Put this script in the folder
//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it. //Hover over the colored box to cause an Orbit mouse cursor to appear.
using UnityEngine; using UnityEditor;
public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); }
void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Orbit); } }
Arrow | 正常指针箭头。 |
Text | 文本光标。 |
ResizeVertical | 垂直调整大小的箭头。 |
ResizeHorizontal | 水平调整大小的箭头。 |
Link | 带有链接标示的箭头(用于分配指针)。 |
SlideArrow | 带有小箭头的箭头,用于指示在数字字段处滑动。 |
ResizeUpRight | 向右上方调整窗口边缘。 |
ResizeUpLeft | 向左上方调整窗口边缘。 |
MoveArrow | 旁边带有移动符号的箭头,用于场景视图。 |
RotateArrow | 旁边带有旋转符号的箭头,用于场景视图。 |
ScaleArrow | 旁边带有缩放符号的箭头,用于场景视图。 |
ArrowPlus | 旁边带有加号的箭头。 |
ArrowMinus | 旁边带有减号的箭头。 |
Pan | 带有拖动手形图标的光标,用于平移。 |
Orbit | 带有眼睛图标的光标,用于旋转。 |
Zoom | 带有放大镜图标的光标,用于缩放。 |
FPS | 带有眼睛图标的光标和程式化箭头键,用于 FPS 导航。 |
CustomCursor | 当前用户定义的光标。 |
SplitResizeUpDown | 上下调整大小的箭头,用于窗口分割。 |
SplitResizeLeftRight | 左右调整大小的箭头,用于窗口分割。 |
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