Scripting API for packages
Accessing package Assets
This section explains how to access or refer to Assets that are defined inside a package:
Referring to package paths
To refer to Assets that are defined inside a package, use this path scheme:
"Packages/<package-name>/..."
The path of the Asset inside a package begins with Packages/
and the package name (not the [display name](upm-manifestPkg.html#display name)).
By contrast, you access Project Assets using this scheme:
"Assets/..."
For example, the path for the file image.png in the package subfolder /Example/Images
of the com.unity.images-library package is:
"Packages/com.unity.images-library/Example/Images/image.png"
Loading a Texture inside a package
To load a Texture stored inside a package, use the LoadAssetAtPath method and specify the path following the Packages/<package-name>/
path scheme as demonstrated in this example:
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.images-library/Example/Images/image.png", typeof(Texture2D));
Resolving absolute paths
To get the absolute path of a packaged Asset, use the Path.GetFullPath() method. For example:
string absolute = Path.GetFullPath("Packages/com.unity.images-library/Example/Images/image.png");
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Scripting API for packages