Legacy Documentation: Version 5.1
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Texture3D.Texture3D

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public Texture3D(width: int, height: int, depth: int, format: TextureFormat, mipmap: bool)
public Texture3D(int width, int height, int depth, TextureFormat format, bool mipmap);

Parameters

width Width of texture in pixels.
height Height of texture in pixels.
depth Depth of texture in pixels.
format Texture data format.
mipmap Should the texture have mipmaps?

Description

Create a new empty 3D Texture.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

See Also: SetPixels, SetPixels32, Apply functions.