Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BaseEventData

class in UnityEngine.EventSystems

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

A class that contains the base event data that is common to all event types in the new EventSystem.

Variables

currentInputModuleA reference to the BaseInputModule that sent this event.
selectedObjectThe object currently considered selected by the EventSystem.
usedHas the event been marked as used?

Constructors

BaseEventDataConstruct a BaseEventData tied to the passed EventSystem.

Public Functions

ResetReset the Event to the default state.
UseUse the event.