A client manager which contains non-instance centrict client information and functions.
This contains static state like tracked local objects and prefab/spawner registrations. It also has the default message handlers used by clients when they registered none themselves. The manager handles adding/removing player objects to the game afer a client connection has been set as ready.
localPlayers | A list of all players added to the game. |
objects | This is a dictionary of networked objects that have been spawned on the client. |
prefabs | This is a dictionary of the prefabs that are registered on the client. |
ready | Return true when a client connection has been set as ready. |
readyConnection | The NetworkConnection object that is currently "ready". This is the connection being used connect to the server where objects are spawned from. |
spawnableObjects | This is dictionary of the disabled NetworkIdentity objects in the scene that could be spawned by messages from the server. |
AddPlayer | This is the local player ID for the player, for example like which controller a player is using. This is not the global overall player number. |
ClearSpawners | This clears the registered spawn prefabs and spawn handler functions for this client. |
ConnectLocalServer | Create and connect a local client instance to the local server. |
DestroyAllClientObjects | Destroys all networked objects on the client. |
FindLocalObject | This finds the local NetworkIdentity object with the specified network Id. |
Ready | Signal that the client connection is ready to enter the game. |
RegisterPrefab | Registers a prefab with the UNET spawning system. |
RegisterSpawnHandler | This is an advanced spawning funciotn that registers a custom assetId with the UNET spawning system. |
RemovePlayer | Remove the specified player ID from the game. |
SetLocalObject | NetId is a unique number assigned to all objects with NetworkIdentity components in a game. |
UnregisterPrefab | Removes a registered spawn prefab. |
UnregisterSpawnHandler | Removes a registered spawn handler function. |