| addCollider | Add mesh colliders to imported meshes. |
| animationCompression | Animation compression setting. |
| animationPositionError | Allowed error of animation position compression. |
| animationRotationError | Allowed error of animation rotation compression. |
| animationScaleError | Allowed error of animation scale compression. |
| animationType | Animator generation mode. |
| animationWrapMode | The default wrap mode for the generated animation clips. |
| bakeIK | Bake Inverse Kinematics (IK) when importing. |
| clipAnimations | Animation clips to split animation into. |
| defaultClipAnimations | Generate a list of all default animation clip based on TakeInfo. |
| extraExposedTransformPaths | Animation optimization setting. |
| fileScale | File scale factor (if available) or default one. (Read-only). |
| generateAnimations | Animation generation options. |
| generateSecondaryUV | Generate secondary UV set for lightmapping. |
| globalScale | Global scale factor for importing. |
| humanDescription | The human description that is used to generate an Avatar during the import process. |
| importAnimation | Import animation from file. |
| importBlendShapes | Controls import of BlendShapes. |
| importedTakeInfos | Generates the list of all imported take. |
| importMaterials | Import materials from file. |
| isBakeIKSupported | Is Bake Inverse Kinematics (IK) supported by this importer. |
| isFileScaleUsed | Is FileScale was used when importing. |
| isReadable | Are mesh vertices and indices accessible from script? |
| isTangentImportSupported | Is import of tangents supported by this importer. |
| isUseFileUnitsSupported | Is useFileUnits supported for this asset. |
| materialName | Material naming setting. |
| materialSearch | Existing material search setting. |
| meshCompression | Mesh compression setting. |
| motionNodeName | The path of the transform used to generation the motion of the animation. |
| normalImportMode | Normals import mode. |
| normalSmoothingAngle | Smoothing angle (in degrees) for calculating normals. |
| optimizeGameObjects | Animation optimization setting. |
| optimizeMesh | Vertex optimization setting. |
| referencedClips | Generates the list of all imported Animations. |
| secondaryUVAngleDistortion | Threshold for angle distortion (in degrees) when generating secondary UV. |
| secondaryUVAreaDistortion | Threshold for area distortion when generating secondary UV. |
| secondaryUVHardAngle | Hard angle (in degrees) for generating secondary UV. |
| secondaryUVPackMargin | Margin to be left between charts when packing secondary UV. |
| sourceAvatar | Imports the HumanDescription from the given Avatar. |
| splitTangentsAcrossSeams | Should tangents be split across UV seams. |
| swapUVChannels | Swap primary and secondary UV channels when importing. |
| tangentImportMode | Tangents import mode. |
| transformPaths | Generates the list of all imported Transforms. |
| useFileUnits | Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |