Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ClientAttribute

class in UnityEngine.Networking

Switch to Manual

Description

A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.

A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.

no example available in JavaScript