Legacy Documentation: Version 5.1
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HumanTrait

class in UnityEngine

/

Inherits from: Object

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Description

Details of all the human bone and muscle types defined by Mecanim.

Static Variables

BoneCountThe number of human bone types defined by Mecanim.
BoneNameArray of the names of all human bone types defined by Mecanim.
MuscleCountThe number of human muscle types defined by Mecanim.
MuscleNameArray of the names of all human muscle types defined by Mecanim.
RequiredBoneCountThe number of bone types that are required by Mecanim for any human model.

Static Functions

BoneFromMuscleReturn the bone to which a particular muscle is connected.
GetMuscleDefaultMaxGet the default maximum value of rotation for a muscle in degrees.
GetMuscleDefaultMinGet the default minimum value of rotation for a muscle in degrees.
MuscleFromBoneObtain the muscle index for a particular bone index and "degree of freedom".
RequiredBoneIs the bone a member of the minimal set of bones that Mecanim requires for a human model?

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.