class in UnityEngine.Networking.Match
/
Inherits from: Networking.Match.BasicResponse
JSON response for a CreateMatchRequest. It contains all information necessdary to continue joining a match.
accessTokenString | JSON encoding for the binary access token this client uses to authenticate its session for future commands. |
address | Network address to connect to in order to join the match. |
networkId | The network id for the match created. |
nodeId | NodeId for the requesting client in the created match. |
port | Network port to connect to in order to join the match. |
usingRelay | If the match is hosted by a relay server. |
CreateMatchResponse | Constructor for response class. |
ToString | Provides string description of current class data. |
extendedInfo | Extended string information that is returned when the server encounters an error processing a request. |
success | Bool describing if the request was successful. |