Suspends the coroutine execution for the given amount of seconds.
WaitForSeconds can only be used with a yield
statement in coroutines.
// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSeconds (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections;
public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); } IEnumerator Example() { print(Time.time); yield return new WaitForSeconds(5); print(Time.time); } }
See Also MonoBehaviour.StartCoroutine.
WaitForSeconds | Creates a yield instruction to wait for a given number of seconds. |