Legacy Documentation: Version 5.1
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TextureImporterType

enumeration

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Description

Select this to set basic parameters depending on the purpose of your texture.

Variables

ImageThis is the most common setting used for all the textures in general.
BumpSelect this to turn the color channels into a format suitable for real-time normal mapping.
GUIUse this if your texture is going to be used on any HUD/GUI Controls.
SpriteSelect this if you will be using your texture for Sprite graphics.
CursorUse this if your texture is going to be used as a cursor.
CubemapThis converts your texture into Cubemap suitable for Skyboxes, Environment Reflections or Image Based Lighting (IBL).
CookieThis sets up your texture with the basic parameters used for the Cookies of your lights.
LightmapThis sets up your texture with the parameters used by the lightmap.
AdvancedSelect this when you want to have specific parameters on your texture and you want to have total control over your texture.