Legacy Documentation: Version 5.1
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NetworkHash128

struct in UnityEngine.Networking

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Description

A 128 bit number used to represent assets in a networking context.

Public Functions

IsValidA valid NetworkHash has a non-zero value.
ResetResets the value of a NetworkHash to zero (invalid).
ToStringReturns a string representation of a NetworkHash object.

Static Functions

ParseThis parses the string representation of a NetworkHash into a binary object.