Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DropConnectionRequest

class in UnityEngine.Networking.Match

/

Inherits from: Networking.Match.Request

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

JSON object to request a UNET match drop a client.

Variables

networkIdNetworkID of the match the client to drop is in.
nodeIdNodeID of the connection to drop.

Constructors

DropConnectionRequestClass constructor.

Public Functions

IsValidAccessor to verify if the contained data is a valid request with respect to initialized variables and accepted parameters.
ToStringProvides string description of current class data.

Inherited members

Variables

accessTokenStringThe JSON encoded binary access token this client uses to authenticate its session for future commands.
appIdAppID for the current game, required in every request. This is generated from the Cloud API.
domainDomain for the request. All commands will be sandboxed to their own domain; For example no clients with domain 1 will see matches with domain 2. This can be used to prevent incompatible client versions from communicating.
sourceIdSourceID for the current client, required in every request. This is generated from the Cloud API.
versionMatchmaker protocol version info.