Legacy Documentation: Version 5.1
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Texture3D.SetPixels

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public function SetPixels(colors: Color[], miplevel: int = 0): void;

Parameters

colors The colors to set the pixels to.
miplevel The mipmap level to be affected by the new colors.

Description

Sets pixel colors of a 3D texture.

This function takes a color array and changes the pixel colors of the 3D texture. Call Apply to actually upload the changed pixels to the GPU.

Note that using Color32 data with ::SetPixels32 function can be faster and consume less memory.

See Also: GetPixels, SetPixels32, Apply.