Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

StringMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from: Networking.MessageBase

Switch to Manual

Description

This is a utility class for simple network messages that contain only a string.

This example sends a message with the name of the scene.

#pragma strict
class Test {
	function SendSceneName(sceneName) {
		var msg = new NetworkSystem.StringMessage(sceneName);
		NetworkServer.SendToAll(MsgType.Scene, msg);
	}
}

Variables

valueThe string that will be serialized.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.