Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ComputeBuffer

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Data buffer to hold data for compute shaders.

ComputeShader programs often need arbitrary data to be read & written into memory buffers. ComputeBuffer class is exactly for that - you can create & fill them from script code, and use them in compute shaders or regular shaders.

Compute shaders need a fairly modern GPU (with shader model 5.0 support) and are at the moment available on DirectX 11, PS4, XboxOne and OpenGL ES 3.1. On shader side, ComputeBuffers map to StructuredBuffer<T> and RWStructuredBuffer<T> in HLSL.

See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.

Variables

countNumber of elements in the buffer (Read Only).
strideSize of one element in the buffer (Read Only).

Constructors

ComputeBufferCreate a Compute Buffer.

Public Functions

GetDataRead data values from the buffer into an array.
ReleaseRelease a Compute Buffer.
SetDataSet the buffer with values from an array.

Static Functions

CopyCountCopy counter value of append/consume buffer into another buffer.