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AnimatorStateInfo

struct in UnityEngine

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Description

Information about the current or next state.

Variables

fullPathHashThe full path hash for this state.
lengthCurrent duration of the state.
loopIs the state looping.
normalizedTimeNormalized time of the State.
shortNameHashThe hash is generated using Animator::StringToHash. The string to pass doest not include the parent layer's name.
tagHashThe Tag of the State.

Public Functions

IsNameDoes name match the name of the active state in the statemachine?
IsTagDoes tag match the tag of the active state in the statemachine.