Legacy Documentation: Version 5.1
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PostProcessBuildAttribute

class in UnityEditor.Callbacks

/

Inherits from: CallbackOrderAttribute

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Description

Add this attribute to a method to get a notification just after building the player.

A method with this attribute will also get called when entering Playmode, when Application.LoadLevel or Application.LoadLevelAdditive is called.

// Javascript example:
#pragma strict

import UnityEditor.Callbacks;

@PostProcessBuildAttribute static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }
// C# example:
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
	
public class MyBuildPostprocessor {
	[PostProcessBuildAttribute(1)]
	public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
		Debug.Log( pathToBuiltProject );
    	}
}

PostProcessBuildAttribute has an option to provide an order index. This lets you change the order in which the callback is invoked. (Builtin callbacks always have a value of 0).

Inherited members