Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SyncVarAttribute

class in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

[SyncVar] is an attribute that can be put on member variables of UNeBehaviour classes. These variables will have their values sychronized from the server to clients in the game that are in the ready state.

Setting thje value of a [SyncVar] marks it as dirty, so it will be sent to clients at the end of the current frame. Only simple values can be marked as [SyncVars].

no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;

public class Ship : NetworkBehaviour { [SyncVar] public int health = 100; [SyncVar] public float energy = 100; };

Variables

hookThe hook attribute can be used to specify a function to be called when the sync var changes value on the client.