[SyncVar] is an attribute that can be put on member variables of UNeBehaviour classes. These variables will have their values sychronized from the server to clients in the game that are in the ready state.
Setting thje value of a [SyncVar] marks it as dirty, so it will be sent to clients at the end of the current frame. Only simple values can be marked as [SyncVars].
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using UnityEngine; using UnityEngine.Networking;
public class Ship : NetworkBehaviour { [SyncVar] public int health = 100; [SyncVar] public float energy = 100; };
hook | The hook attribute can be used to specify a function to be called when the sync var changes value on the client. |