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Social.CreateLeaderboard

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public static function CreateLeaderboard(): SocialPlatforms.ILeaderboard;
public static SocialPlatforms.ILeaderboard CreateLeaderboard();

Description

Create an ILeaderboard instance.

#pragma strict
// Use this for initialization
function Start() {
	var leaderboard: ILeaderboard = Social.CreateLeaderboard();
	leaderboard.id = "Leaderboard012";
	leaderboard.LoadScores(function(result) {
		Debug.Log("Received " + leaderboard.scores.Length + " scores");
		for (var score: IScore in leaderboard.scores)
			Debug.Log(score);
	}
	);
}
// Update is called once per frame
function Update() {
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour {

// Use this for initialization void Start () { ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = "Leaderboard012"; leaderboard.LoadScores(result => { Debug.Log("Received " + leaderboard.scores.Length + " scores"); foreach (IScore score in leaderboard.scores) Debug.Log(score); }); } // Update is called once per frame void Update () { } }
#pragma strict
public class Example extends MonoBehaviour {
	var m_Leaderboard: ILeaderboard;
	function DoLeaderboard() {
		m_Leaderboard = Social.CreateLeaderboard();
		m_Leaderboard.id = "Leaderboard01";
		m_Leaderboard.LoadScores(function(result) {
			return DidLoadLeaderboard(result);
		});
	}
	function DidLoadLeaderboard(result: boolean) {
		Debug.Log("Received " + m_Leaderboard.scores.Length + " scores");
		for (var score: IScore in m_Leaderboard.scores)
			Debug.Log(score);
	}
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { ILeaderboard m_Leaderboard;

void DoLeaderboard () { m_Leaderboard = Social.CreateLeaderboard(); m_Leaderboard.id = "Leaderboard01"; m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); } void DidLoadLeaderboard (bool result) { Debug.Log("Received " + m_Leaderboard.scores.Length + " scores"); foreach (IScore score in m_Leaderboard.scores) Debug.Log(score); } }