Returns true if there are any colliders overlapping the sphere defined by position
and radius
in world coordinates.
#pragma strict public var sphereRadius: float; var audio: AudioSource; function Start() { audio = GetComponent.<AudioSource>(); } function WarningNoise() { // Play a noise if an object is within the sphere's radius. if (Physics.CheckSphere(transform.position, sphereRadius)) audio.Play(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float sphereRadius; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void WarningNoise() { // Play a noise if an object is within the sphere's radius. if (Physics.CheckSphere(transform.position, sphereRadius)) audio.Play(); } }