Legacy Documentation: Version 5.1
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MovieTexture.audioClip

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public var audioClip: AudioClip;

Description

Returns the AudioClip belonging to the MovieTexture.

Note that this is a special AudioClip which will always play its audio synchronized to the movie. If you attach a Movie's audioClip to a source in the editor, it will start playing automatically when the movie is playing, Otherwise you'll have to start it manually when you start the movie. The clip can only be attached to one single AudioSource.

See Also: Play, WWW.movie.

#pragma strict
@RequireComponent(GUITexture)
@RequireComponent(AudioSource)
public var url: String = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
function Start() {
	var www: WWW = new WWW(url);
	var movieTexture: MovieTexture = www.movie;
	while ( !movieTexture.isReadyToPlay ) {
		null}
	var gt: GUITexture = GetComponent.<GUITexture>();
	gt.texture = movieTexture;
	transform.localScale = new Vector3(0, 0, 0);
	transform.position = new Vector3(0.5F, 0.5F, 0);
	var inset: Rect = gt.pixelInset;
	inset.xMin = -movieTexture.width / 2;
	inset.xMax = movieTexture.width / 2;
	inset.yMin = -movieTexture.height / 2;
	inset.yMax = movieTexture.height / 2;
	gt.pixelInset = inset;
	var aud: AudioSource = GetComponent.<AudioSource>();
	aud.clip = movieTexture.audioClip;
	movieTexture.Play();
	aud.Play();
}