Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WWW.movie

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var movie: MovieTexture;
public MovieTexture movie;

Description

Returns a MovieTexture generated from the downloaded data (Read Only).

The data must be a movie in Ogg Theora format.

Even if the movie is not yet completely downloaded, this returns immediately, allowing you to start playing the partial movie as it downloads.

See Also: MovieTexture.audioClip.

var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";

function Start () { // Start download var www = new WWW(url);

// Make sure the movie is ready to start before we start playing var movieTexture = www.movie; while (!movieTexture.isReadyToPlay) yield;

var gt = GetComponent.<GUITexture>();

// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;

transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); gt.pixelInset.xMin = -movieTexture.width / 2; gt.pixelInset.xMax = movieTexture.width / 2; gt.pixelInset.yMin = -movieTexture.height / 2; gt.pixelInset.yMax = movieTexture.height / 2;

// Assign clip to audio source // Sync playback with audio var aud = GetComponent.<AudioSource>(); aud.clip = movieTexture.audioClip;

// Play both movie & sound movieTexture.Play(); aud.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)