Compress a texture.
Use this function to explicitly compress a texture into specified format.
If you want to do texture compression in-game, use Texture2D.Compress function, which
will use faster but lower quality DXT compression.
// Automatically Compress all imported textures to the project // to RGB24
class MyTexturePostprocessor extends AssetPostprocessor { function OnPostprocessTexture (t : Texture2D) { EditorUtility.CompressTexture(t, TextureFormat.RGB24); } }