Legacy Documentation: Version 5.1
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EditorGUI.EnumPopup

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public static function EnumPopup(position: Rect, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;
public static function EnumPopup(position: Rect, label: string, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;
public static function EnumPopup(position: Rect, label: GUIContent, selected: Enum, style: GUIStyle = EditorStyles.popup): Enum;

Parameters

position Rectangle on the screen to use for the field.
label Optional label in front of the field.
selected The enum option the field shows.
style Optional GUIStyle.

Returns

Enum The enum option that has been selected by the user.

Description

Make an enum popup selection field.

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
Enum Popup in an Editor Window.

#pragma strict
// Shows info of a GameObject depending on the selected option
public enum OPTIONS {
	Position = 0,
	Rotation = 1,
	Scale = 2,
}
public class EditorGUIEnumPopup extends EditorWindow {
	var display: OPTIONS = OPTIONS.Position;
	@MenuItem("Examples/Editor GUI Enum Popup usage")
	static function Init() {
		var window: EditorWindow = GetWindow(EditorGUIEnumPopup);
		window.position = new Rect(0, 0, 220, 80);
		window.Show();
	}
	function OnGUI() {
		var selectedObj: Transform = Selection.activeTransform;
		display = OPTIONSEditorGUI.EnumPopup(new Rect(3, 3, position.width - 6, 15), "Show:", display);
		EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object");
		if (selectedObj) {
			switch (display) {
				case OPTIONS.Position:
					EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString());

break; case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString());

break; case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString());

break; default: Debug.LogError("Unrecognized Option");

break; } } if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); } }