message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
A variant of Debug.Log that logs a warning message to the console.
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object a warning occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
Debug.LogWarning("A warning assigned to this transform!", transform);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Debug.LogWarning("A warning assigned to this transform!", transform); } }