The material class.
This class exposes all properties from a material, allowing you to animate them. You can also use it to set custom shader properties that can't be accessed through the inspector (e.g. matrices).
In order to get the material used by an object, use the Renderer.material property: See Also: Materials, ShaderLab documentation.
renderer.material.color = Color.red;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.color = Color.red;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.color = Color.red
shader |
The shader used by the material. |
color |
The main material's color. |
mainTexture |
The material's texture. |
mainTextureOffset |
The texture offset of the main texture. |
mainTextureScale |
The texture scale of the main texture. |
passCount |
How many passes are in this material (Read Only). |
renderQueue |
Render queue of this material. |
shaderKeywords |
Additional shader keywords set by this material. |
Material |
Create a temporary material from a shader source string. |
SetColor |
Set a named color value. |
GetColor |
Get a named color value. |
SetVector |
Set a named vector value. |
GetVector |
Get a named vector value. |
SetTexture |
Set a named texture. |
GetTexture |
Get a named texture. |
SetTextureOffset |
Sets the placement offset of texture propertyName. |
GetTextureOffset |
Gets the placement offset of texture propertyName. |
SetTextureScale |
Sets the placement scale of texture propertyName. |
GetTextureScale |
Gets the placement scale of texture propertyName. |
SetMatrix |
Set a named matrix for the shader. |
GetMatrix |
Get a named matrix value from the shader. |
SetFloat |
Set a named float value. |
GetFloat |
Get a named float value. |
SetBuffer |
|
HasProperty |
Checks if material's shader has a property of a given name. |
GetTag |
Get the value of material's shader tag. |
Lerp |
Interpolate properties between two materials. |
SetPass |
Activate the given pass for rendering. |
CopyPropertiesFromMaterial |
Copy properties from other material into this material. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
|
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |