AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.
Animation events support functions that take zero or one parameter. The parameter can be a float, a string, an object reference, or an AnimationEvent.
| stringParameter |
String parameter that is stored in the event and will be sent to the function. |
| floatParameter |
Float parameter that is stored in the event and will be sent to the function. |
| intParameter |
Int parameter that is stored in the event and will be sent to the function. |
| objectReferenceParameter |
Object reference parameter that is stored in the event and will be sent to the function. |
| functionName |
The name of the function that will be called. |
| time |
The time at which the event will be fired off. |
| messageOptions |
Function call options. |
| animationState |
The animation state that fired this event (Read Only). |
| AnimationEvent |
Creates a new animation event. |